Friday, September 25, 2015

Some practice sketches before sleep break
Got side-tracked with some work but I still managed to update the game:
- Added 'fire' buttons to expel unwanted whores

I am also trying to make a method of being able to upload study material to share with Archivists in our Patreon. Maybe some chat room or forum might be a good place for this?

Not much to show for now and this update clearly isn't a lot. On other news, I will be able to finally get a Cintiq Companion 2 on Monday so I will have to change the stretch goals in Patreon. This simply means that my productivity will be substantially multiplied and a new surprise will be replacing the former goal! Hoping for the best as always, good night, friends.

DZ

Monday, September 21, 2015

Large Bordoz male approaching a large Akrishe female.


Updates for Space Brothel:

*How are you, guys? I've had so much work to do last week but I am able to squeeze in these updates!

- Completed stats and bonuses system for both whores and clients.
- Whore data and global variables are stored and are retrieved during game reloads.
- Game days and segments are now well defined.
- Fixed cash inc and dec mechanics.

Tomorrow's priorities:
- End day screen activities
- Training functions
- Free fuck options

Yours truly,
DZ

Horny Vigorian Female




Wednesday, September 2, 2015

Sketches

Some quick sketches before sleep!

It's the 2nd day of September. Today I had been trying new ways to animate game sprites for the Space Brothel game. I had these options:

1. Motion Tracking, After Effects - Pros: Good realistic animation, Can use detailed raster illustrations. Cons: Very tedious work flow. Limited export file types. Relies on tracing which kind of impairs drawing skills.

2. Manual Animation, After Effects - +: Good animation, painted raster images. -: Very hard to animate each part due to parts being inside a million folders to access.

3. Puppet Animation, After Effects - +: Easy to do and has the AE advantages. Good choice if I can master this. -: Export formats.

4. Raster Images, Flash - +: Good graphics. -: High file size.

Decisions so far: Try option 3 and 4 some more. If i can't do something substantial before mid-September, stick to 'do-everything-inside-flash' method as I always do. Or, fellow artists, I am welcoming your suggestions. Non-artists who might have some input, you are welcome as well.

Good night and thanks for supporting Hornblase!
-DZ